Tuesday, February 28, 2017
grOw/cinema : Episode II progress...
Well, the script has been written, and the 82 panels have been sketched out for Episode II of grOw/cinema! Yep! It's going to be another long one, like last time! :) I had hoped to have announced this yesterday, but I made a few changes to the end of this episode, which took some time to work out. Nothing was scrapped in the change. I added a new twist to the next-to-last scene, which cut short what was to be the last scene. But what was "cut short" is simply being pushed into Episode III (and not removed entirely).
Tuesday, February 14, 2017
grOw/cinema, Episode I -- RELEASED!
grOw/cinema:
"The Ever-Expanding Universe"
"The Ever-Expanding Universe"
Episode I: “The Big Banging”
HUGE 81-frame issue!
What is "grOw/cinema" ?An exciting, new, episodic series drawn in the style of a big-screen movie. See the 2 page samples below to get a glimpse of this new style of comic.
Synopsis:
In the middle of his college science class, Carl notices things changing around him, such as his secret crush becoming his girlfriend and her breasts growing huge. To his surprise, the changes seem to be at his direction. Little did he know that following an unprecidented, cosmological event, his deepest, darkest wishes would soon become true...
Categories:
Breast Expansion (big, huge)
Ass expansion (slim to Kardashian)
Penis expansion, excessive cum
Reality alterations, Personality alterations
Sexual situations (MF — strong)
growth: unknown reason
grOw/cinema, Episode I features:
- Extra-long 81 full-color frames along with cover poster.
- Part 1 of a new on-going series.
Also, check out the updated News and FAQ page for updates to the latest SALES items!
Labels:
general updates,
grOw/cinema,
grOw/cinema#1,
release info
Friday, February 10, 2017
grOw/cinema, issue 1 art completed. Post-production to be completed
Well, the final frames of the first issue of grOw/cinema have been completed! These include 2-1/2 frames that were redrawn and recolored because I didn't like how they came out. In the beginning, I was still "playing" with the style of line work that the "cinema" series would have. Originally, it was going to be much simpler, and even a bit stylized like an animated movie (not "anime", however). However, as this first issue developed, I drifted (almost subconsciously) to linework that was more detailed, more real, and less stylized. The few aforementioned frames no longer fit this tack, so I had to redo them.I still have to do a few rounds of proofreading (to make sure everything is caught... it's amazing what you can skip over). I also have to finalize the name of this first chapter (which I am still mulling over). Then, it's all the post production work, such as creating the PDF, programming the ecommerce store, all the website graphics and setting-up the new web pages.
This first issue will feature breast expansion (big, huge), ass expansion (slim to Kardashian), penis expansion (big!), personality change, and changing reality.
My outlook is a release early next week — probably either Monday (later in the day) or Tuesday (early in day) (* times based on EST, or GMT-4).
Hang in there! The first, new issue of grOw/cinema: "The Ever-Expanding Universe" is almost ready for blast off!
Friday, February 3, 2017
grOw/cinema, issue 1 — 86% done!
Another 10 frames were completed this week, a little less than I had hoped, but still a good chunk. Some "real life" work took my attention and time away from working on this issue, unfortunately. However, some of the panels too extra work due to the camera angles and character interaction, so that's cool. 70 frames of 81 in this issue are now done. Only 11 more to go, and then I have to create some sort of cover. Hang in there — getting close!
Friday, January 27, 2017
grOw/cinema #1, 75% complete!
I didn't get as many frames completed this week as I had last week, but I still made great progress. I completed 11 new frames (bringing the total to 60 frames of 81 completed). Some "real life" work took most of one day, which had taken me away from working on this issue. Also, some of the frames had some major "character overlapping" and "interesting camera angles" which had taken more time. I am really enjoying working on, and seeing the results of this new format. Enjoy the preview!
Friday, January 20, 2017
grOw/cinema 1 over 60% complete!
In the past week, I was able to complete 19 more panels to the first issue of grOw/cinema, the new, upcoming series, titled "The Ever Expanding Universe." The first issue will be an extra-long 81 panels long (of which, 49 pages are now done). This larger issue is roughly equivalent to the extra-long, 23-page last issue of grOw/cOmic#6, which had 79 panels. Most of the grOw/cOmic 6 series was between 55-64 panels per issue, and this series will most likely be the same.I have added a few more panels to this issue from its initial script, and have added some ass/hip expansion to it as well. This first issue will include breast expansion (big/huge), ass expansion, penis expansion, and "changing history".
Friday, January 13, 2017
grOw/cinema 1, issue 1 more than a third completed!
I have been working away on the first issue of grOw/cinema #1, "The Ever Expanding Universe". The first issue will be extra long at about 80 panels. This is equivalent to the last issue of grOw/cOmic#6, which was an extra-long 23 pages. I've really settled into the new style, format, and look. It took a bit to acclimate myself to it, but now the work in flowing nicely. In many ways, I like it better than the ways I've been doing things up to this point.
I can make softer lines which gives it a nicer, realer feel. This is something I hadn't expected, previously always trying to achieve a nice, crisp line in Adobe Illustrator. I can also light and shade panels so much quicker since, after laying down the base color, I use just a few layers (2 lighting, 2 shading) to achieve lighting affects with a simple gray scale painting. No more choosing subjective colors for lights and shades. I can even apply this gray scale shading over multiple, differently-colored objects and achieve a more harmonious lighting. I love it. I also have been loving using this method to achieve better hair.
As of this writing, I have completed 30 out of 81 panels (and am halfway through panel 31). That's about 38% complete. Now, this was done since about Dec 28th, and not since Nov 28th when the last grOw/cOmic was released. (The time between Nov 28 and Dec 28 was spent working on "real life" end-of-year projects, writing this new series and rough-sketching the panels, building three 3D background scenes, researching and testing this new method, as well as a holiday vacation.) So, in reality, that's drawing, inking and coloring about 30 panels in just 2 weeks. Hopefully, I can get this first issue done in the next 3 or so weeks. This will be a huge increase in issue productivity!
Since each page is a single, movie-screen ratio panel, I won't be showing a preview from each page, similar to when I produce grOw/stOries. I will release a few previews from each issue every so often.
I can make softer lines which gives it a nicer, realer feel. This is something I hadn't expected, previously always trying to achieve a nice, crisp line in Adobe Illustrator. I can also light and shade panels so much quicker since, after laying down the base color, I use just a few layers (2 lighting, 2 shading) to achieve lighting affects with a simple gray scale painting. No more choosing subjective colors for lights and shades. I can even apply this gray scale shading over multiple, differently-colored objects and achieve a more harmonious lighting. I love it. I also have been loving using this method to achieve better hair.As of this writing, I have completed 30 out of 81 panels (and am halfway through panel 31). That's about 38% complete. Now, this was done since about Dec 28th, and not since Nov 28th when the last grOw/cOmic was released. (The time between Nov 28 and Dec 28 was spent working on "real life" end-of-year projects, writing this new series and rough-sketching the panels, building three 3D background scenes, researching and testing this new method, as well as a holiday vacation.) So, in reality, that's drawing, inking and coloring about 30 panels in just 2 weeks. Hopefully, I can get this first issue done in the next 3 or so weeks. This will be a huge increase in issue productivity!
Since each page is a single, movie-screen ratio panel, I won't be showing a preview from each page, similar to when I produce grOw/stOries. I will release a few previews from each issue every so often.
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