Friday, October 17, 2014

grOw/cOmic#6 — drawin' and renderin'

Still plugging away at the pencil drawing and background creation and rendering of issue 1 of grOw/cOmic#6.  I had to put more work into the background creation, as I realized there were some important details that needed to be created. I also had to perfect the lighting. The 3D background is very important, as it is featured throughout nearly the entire series.

But I also have been working on the pencil drawings. However, I had hoped I would have gotten further along than I have. But due to the work on the 3D background setting (see above), as well as the high amount of details in the issue (many faces and tight interaction with the background by the drawn characters), I have only completed the first 7 pages of the 18 page issue. But now that the background is nearly complete, I hope to spend more time drawing, and less time modeling and rendering.

Enjoy the previews!

Friday, September 26, 2014

grOw/cOmic#6: Work has begun in earnest

It's been a few weeks since the release of the last grOw/stOry, (#18 "OutgrOwing Denise"), and things have been quite around here on this blog. However, that's not to say it's been quite for me on the grOw front.

Since the day after the release of "Denise", I have continued working on the next project, which will be a full 6-issue, grOw/cOmic series. I say "continued" as work had already been started months ago, when the authors were finalizing the last two grOw/stOries. The most recent work for me on this new cOmic series has been building the set in my 3D program in full detail, flushing out the last 2 chapters in the script, gathering reference materials in preparation for drawing, and, of course, beginning the actual pencil drawings themselves.

My recent computer failure (and subsequent replacement) had some interesting side effects. For one, I was required to upgrade a few pieces of software that no longer worked with the current operating system on the new machine. (For Mac users, I was required to upgrade from Snow Leopard 10.6.8 to Mavericks 10.9.5.) The version of Shade 3D — which I've been using to create backgrounds for the last 5 years — was not longer supported. I had to spend the money to upgrade. However, this was nothing but good in the end. After enjoying a more than 50% discount sale on upgrades they were having at the time, I was thoroughly impressed and excited about the interface improvements in the latest version over what I had been using. To put this in perspective, even if you've never used the software, I went from version 8 to version 14. Huge jump. I think I built the set to the latest grOw/cOmic in about a third the time it would have taken me in the older version.

The script is not complete yet (with most of the undone part in the last chapter) but I have worked out all the kinks and solidified the plot. The explosive final chapter does have a definitive end already cemented in place, but the way in which it arrives to that point, I am still mulling over (and getting me more excited as I do). Since I have quite a few months of work before that time, I am not pushing myself now, but will allow this final issue to age like a fine wine — refining its flavor and working on its body — inside my brain until it is time to bottle it.

Before drawing could begin, I had to layout the issue and typeset the script. I needed to know how much room, and where word bubbles and narration could be placed, so that they would work well within the pages' compositions. I had set text as an afterthought in the first grOw/cOmic and I paid the price.

Then, there is the drawing. Regardless of my heavy use of my Wacom Cintiq for inking and painting, there is nothing more satisfying than pencil on paper for the initial sketches and drawings. The rough edge of the pencil on the tooth of the paper allows for much more powerful feedback to my hand and brain. Of course, the power of digital inking and coloring, in a natural pencil-in-hand way, is the Cintiq's forte. 

I had gathered numerous photos of real people I will be using for reference to draw the characters (and, by the way, not necessarily copying the photos verbatim, but using them to influence the characters by studying real-life expressions, angles, and facial structure). This will be crucial in keeping six characters looking consistent.

I have also begun to draw issue 1, and it has been a very detailed start.  The first page introduces almost all of the characters immediately, so this was a challenge to begin drawing characters I hadn't tackled before. Plus, having to draw six different faces and full sets of clothing (as well as a second frame of three of those faces in close-up) was a daunting task for the first foray into a brand new series. To be honest, I avoided it for a few days, focusing on the technical stuff instead (text layout).

However, I was extremely pleased with the results.  So much so, I am showing the original "raw" drawing of page 1, as well as the final digital composite that I will be using as a template for the ink and paint stage.

You will see the blue pencil roughs under the final graphite lines in the rough version. You will also see the 6 figures of frame one, with their enlarged heads above them. These enlarged heads are NOT the final frame, but allowed me to tackle this first page challenge. In the first panel, the heads of the figures are about the size of my thumbnail. (This drawing is done withing an 11"x 15" (28x38cm) rectangle on a 14" x 20" sheet of paper). This is small enough that a line out of place by the width of a pencil point is enough to change their looks, and makes pencil control extremely difficult (if not impossible). I used to try to draw these frames in actual size, resulting in hours of frustration. Here, I did it by using a "digital technique" for real life. On a computer, you would simply zoom in until the thumbnail-size head was the size of your screen. Since that can't be done in real life, I did the next best thing — draw the heads large, and then after scanning in the page, shrink them down to fit the bodies (within Photoshop).

I won't say I will use this technique for all frames of this nature, but seeing as it was the very first frame, introducing characters for the very first time, I deemed it necessary. And the necessity was for the audience as well as for me, since it allowed me to really delve into the faces of these new characters.

I will be taking next week off, traveling out of state to visit family. But once I return, it's back to the drawing of grOw/cOmic#6 (which, as of yet, does not have a definitive title... though I think I have one).


Tuesday, September 2, 2014

grOw/stOry#18 "OutgrOwing Denise", RELEASED!

grOw/stOry #18:
“OutgrOwing Denise”

Author Tristan Langley returns — author of "Succubus".
Clara was infatuated with her roommate, Denise, a brilliant science major. When Denise asked her to help with a sexual experiment, Clara could not resist. However, when she mistakenly becomes part of the experiment, Clara finds her breasts, ass, and libido each begin to... grOw!

Breast Expansion
– big, huge, Wow !!;   
Ass expansion ;
Vag expansion ;
Clothes stretching, button popping, bra busting
and (some) mini-GTS;
growth: science ;
sexual situations: FF (strong)

Tristan Langley (author of the popular grOw/stOry "Succubus" and well known for his "Medicine Show" saga on returns with his newest grOw/stOry, "OutgrOwing Denise". This wild ride of growing fun pushes his expansion fiction to new heights!

grOw/stOry#18 features:
  • At 21,000+ words!
  • 20 newly created BustArtist illustrations which are the best quality to date — which is 6 more than average, and includes 7 full-page spreads!
  • BONUS FEATURES: Includes high-resolution PDF as well as EPUB (eBook reader such as iPad or iPhone) and MOBI (Kindle) formats!

Buy separately or as part of Collection 16-18
  • Save an extra $3.00 over the current, separate prices.
  • Includes the 3 grOw/stOries "OutgrOwing Denise", "Voluntary Response" and "The Blooming of Bonnie" .

AVAILABLE NOW AT !  (Visa, MC, PayPal)

Friday, August 29, 2014

grOw/stOry#18 images completed! Release soon!

 The past month and a half has been a rocky ride, but has come to an end with the completion of the last illustration for grOw/stOry#18, "OutgrOwing Denise." As soon as I complete the stOry PDF, the website graphics and layout, and set-up the store, I will be able to release this new stOry.

I have finally been able to set-up the new computer, transfer files, fix incompatibilities, update old software (required with the new iMac), and other new OS issues.  Unfortunately, this whole debacle put me back 3-4 weeks. I had originally hoped to have released "OutgrOwing Denise" between the end of July and the first week of August.

Also, there have been some issues with both my website and email over the last 2 months that seemed to have gotten progressively worse. If you had had troubles accessing my website (such as receiving "server unable to connect"), or sending me emails (receiving bounce backs), you should no longer have these issues. I finally was able to get my Host to address these issues, which were due to DNS error for my domain (, which have now been fixed

Hang in there!  I should have the release ready by early next week!  In the meanwhile, enjoy these final two previews.

Friday, August 8, 2014

grOw/stOry#18: Great progress this week!

While I am still awaiting my new replacement computer, I was able to make some great progress on the illustrations for grOw/stOry#18, "OutgrOwing Denise".  I finished illustration#8, which I had almost completed last week, and then went on to complete images 9 through 12. So, I completed a good 25% of the images this week.  This means we are at the 60% mark, with 8 of the 20 illustrations to go. The author of the stOry — when showed previews of the currently completed images — said "Holy snap, those came out awesome!"

Enjoy the preview!

Friday, August 1, 2014

grOw/stOry#18 production begins again

It's been a rollercoaster of a week, with delays and further issues with my computer causing some serious consternation and delays in working on grOw/stOry#18. Seems there are more issues with my computer after the "second" fix. Because this was missed twice, and there have been so many delays in getting my iMac back, they will be giving me a brand new computer to get me fully up and running.  Whoot!  In the meanwhile, I was able to work on my original computer for a few days while the new one is on order.

I did get some non-image work done, however, so that I did not waste too much time will my main computer was in repairs. Using my wife's older computer, I was able to spend the time working on the text layout of the stOry, the website, and some parts of the story in preparation for release. So, I was working, but just not on the images (which I needed the power of my computer and my Wacom Cintiq to produce).

In that time, I was able to complete 2 more illustrations (#6 and #7), and made great progress on #8! There may be a slight delay as I transfer files and apps from the old to the new computer, but that should be slight. Until that happens, I will be chugging along on the images.

Enjoy the preview!

Thursday, July 24, 2014

grOw/stOry#18 hits slight delay, but hope to resume soon

Unfortunately, a few days after getting my computer back, it started in with the same issues as before — small multi-color squares appearing on the screen, sometimes the screen going dark, and sometimes the video just locking up. Why they originally only replaced the power supply, I don't know.  So, I had to bring it back in again.  The tech this time was surprised at the original diagnosis and said its obviously the video card (to which I agree... makes sense). Because of the misdiagnosis the first time, and the fact that I had to come back in, the video card repair will be FREE!  Whoo hoo!  

Anyway, before I brought my computer back in, I was able to complete illustrations 3-5. As soon as I get my computer back, I will be off and running on the rest (hopefully, by Monday of next week).

But, in the meantime, I was able to borrow my wife's computer and use it to continue work on the text layout and typesetting, as well as the website updates for the release. I am trying not to lose any time on work that needs to be done anyway.