Friday, March 22, 2019

grOw/cinema, Ep. XI, frame 56 completed!

I made very good progress this week, completing another 12 frames since last Friday with the finishing of frame 56. I also worked on refining the script and adding a more frames. Right now, the story will span 69 frames (up from the original 54-55 frames of the initial version). I was hoping for a few more frames, but considering the other work I had to do, some "real life" work, the amount of details of these new 12 frames (including overlapping bodies, liquid effects, and time to set-up cool camera angles), I am very happy with the results of this week's endeavors.

With creating 14 more frames, the cover art, the website graphics, and store programming, it is possible that we may have a release 2 weeks from now. I will have a better feeling next Friday. Hopefully, I will not have similar slowdowns as I've had over the past month or so.

Hang in there!

**Edited:  Changed 70 frames to 69. I miscounted.  :)

Saturday, March 16, 2019

grOw/cinema, Ep.XI, frame 44 complete!

Better late than never!  :-)

In terms of the number of newly completed frames, this week was a little slower (8 frames). However, I've been busy working on retooling the script adding more frames and sequences, as well as working hard on getting the best camera angles (frame 42 took 8 tries before I was satisfied, and began work on it). Also, the frames have been very detailed, with lots of overflowing characters, working out how those huge boobs would squish together, creating all of the liquid effects, and more.

In addition, I took most of Friday to work on a new illustration that is going into a SizeCon Fundraiser image pack. I volunteered to work on one of the images in this pack. I am not the one selling it, but once it comes out (hopefully, within the next few weeks), I'll let you know where you can get it.

Friday, March 8, 2019

grOw/cinema, Ep. XI, frame 36 completed!

This week was a mix of "real life" delays as well as really great new artwork. While "real life" work, "business" issues, computer troubles slowed me down some, I was able to complete 7 great frames, all of which took extra time due to their detail nature — overlapping characters, liquid effects, blur effects, and working to get that perfect camera shot. The effort spent was well worth it. I also took some time to rework the script to add more action, more frames, and more growth. I've pushed the frame count to about 60, and will work on this a bit more next week, adding even more frames. Slow and steady wins the race!

Friday, March 1, 2019

grOw/cinema, Ep. XI, frame 29 completed

I still had some "real life" work take up some of my time this week, but I was still able to get 10 more frames done in Episode XI. This is also a good number for a week considering how many frames involved multiple characters (the more characters to draw and color, the more time it takes) as well as a lot of movement, growth, and liquid effects (which take more time). These 10 frames now put us at a total of 29 frames completed.

This week's work also puts us past the halfway mark (probably).  I say "probably" because I have been mulling over adding more "process" frames. Currently, the story goes for 54 frames. But I want to add more action. How much? Not sure just yet.