I've finally finished the last frame of Episode IX, titled "Grab-tit-tational Blueshift". But I wasn't completely finished when I did. I realized that an extra frame was needed to really drive home one of the climactic scenes. So, I went back and created an EXTRA frame to fit that need. This episode will have 91 frames in total, instead of the 90 frames initially announced. On top of that, I had to go back and make numerous "art adjustments", such as: changing the color of certain body parts that I didn't care for the way I created them the first time; drawing in missing clothing (damn those discarded clothes... why can they just disappear like other discarded items in video games?); and a few other subtle adjustments.
The "cover poster" is also done, which I am also showing a sneak preview of here (a rarity).
I am now in the process of creating all of the website graphics, the website HTML, programming the store, and all the other post-production tasks needed to launch an issue. My wife will be reviewing and proofreading it tomorrow and this weekend for missed errors. Once the issue is finalized after this, it will be "go time!" I am hoping for a Monday, Dec. 3rd release (but maybe Tues., Dec 4th, should there be more work than anticipated).
This Episode will feature the following themes:
- Breast Expansion (big, huge, Wow, WOW!)
- Ass Expansion (from huge to Huge!)
- Penis expansion (huge; Huge!)
- Nipple growth/expansion (big, huge, Huge!)
- Vagina expansion (from Huge to Wow)
- Clit expansion (big, huge, Huge!)
- Belly expansion (via cum-inflation, some)
- Blueberry expansion
- Lips expansion (huge, some)
- Lactation
- Cum-induced growths
- Tight and tearing clothing
- Personality alteration, Reality alteration
- Strong sexual situations (MF, MFF)
Hang in there just a bit more! This new Episode is fueled, set for launch, and nearly ready for lift off!
I was able to complete up to page 80 this week. A little less than the last few weeks, but still a good outcome. The lower page rate this time was partially due to "real life" work taking some of my time away. The other reason is that more time was needed to complete many of the frames, due to: extensive liquid effects; playing with camera angles in my 3D program to get the best shot; making sure the characters meld with those camera angles; and the many overlapping of characters that is currently going on, which takes longer due to more separate areas needing to be selected in order to color them.
Hang in there! We are getting close. I expect a much lower production week next week, due to the continuing "real life" work, as well as the U.S. Thanksgiving Day holiday on Thurs (and Fri, as we celebrate it). This puts possible release a tad later than I had hoped, which is hopefully between Wed., Nov 28 and Fri., Dec 1. probably about Mon., Dec 4th or Tues., Dec 5th. (Edited Nov 27, 2018)
I completed up to frame 70 out of 90 this week. That means we're past the 75% mark (77.7% to be exact)! It's been a week full of working on many details in these last few frames: lot's of working with my 3D program and Poser models to get great camera angles and study how figures interact with each other; lots of "liquid" affects of various kinds; focusing on new characters' looks and wardrobe (and its destruction); and much more! Only 20 frames to go!
My goal was to hit the two-thirds mark by the end of this week (frame 60), but I fell shy by 2-1/2 frames. I was able to complete up to frame 57, and got halfway through 58. A combination of factors slowed me a bit this week, including "real life" work, Halloween, fixing a bunch of errors in old frames. The last in this list of delays refers to a few "key" items that where in the script and in previous frames, and I had mistakenly dropped out in some of the later frames. I had to go back and put them back in for consistency. (For example, let's say a character said "I brought this pencil to class!" and they were no carrying a pencil. Oops.
Hang in there! We're making great progress and are approaching the end!